Pixel Shader Converter
During early development of consumer 3D graphics adapters, before
the emergence of higher level shader languages, many extensions
to the popular APIs were introduced, which were a cause of
incompatibilities.
After the invention of shaders, vertex shaders provided a fallback
for legacy hardware (mostly in Direct3D, rarely in OpenGL), but
pixer shaders were lacking this fallback functionality, leaving
the developer in the wild with fixed-function pipeline.
This little program invents a way to remedy this problem to a certain
level. It allows you to write a pixel shader in Direct3D 8's language
in version 1.0 through 1.3. Then it converts your shader into
TSS instructions for Direct3D or TexEnv setups for OpenGL.
Texture Stage States, a.k.a. TSS, are a Direct3D interface to pixel
pipeline of pre-shader hardware. Respectively, texture environment
cascade, a.k.a. TexEnv, is a similar API in OpenGL. Pixel
Shader Converter provides a uniform way of programming pixel pipeline
and allows you to run your pixel shaders on both Direct3D and OpenGL,
even if the hardware does not support pixel shaders.
If you wish to compile this program, you will also need the
WinAPI Wrapper Library.
Download Pixel Shader Converter (1.3MB)
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